Teaching students to survive a zombie apocalypse with psychology shutterstock John A Parkinson , Bangor University and Rebecca Sharp , Bangor University Playing games is ubiquitous across all cultures and time periods – mainly because most people like playing games. Games involve rules, points, systems, as well as a theme or storyline and can be massively fun and engaging. And there is an increasing body of research that shows “gamification” – where other activities are designed to be like a game – can be successful in encouraging positive changes in behaviour. Gamification has previously been used to teach skills to nurses , as well as in wider health settings – such as with the use of the app Zombies, Run! . Broadly speaking, games work effectively because they can make the world more fun to work in. They can also help to achieve “optimal functioning” – which basically means doing the best you can do. This can be seen in Ja...