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Showing posts from May, 2017

Technology & Ethics

Python Meets Plato: Why Stanford and any other university Should Require Computer Science Students to Study Ethics https://t.co/m1LokcHQ3E pic.twitter.com/W3WBhPzvjk — Matthijs Pontier (@Matthijs85) May 29, 2017

Teaching students to survive a zombie apocalypse with psychology - see last post

I posted the article a interesting in itself and how to deal with an apocalypse, including, zombies, is something we usually cover on the HI-Tech Crime module. We didn't include it this year as we ran out of space (scheduled teaching time) but in the past it has been quite well received after some initial puzzlement. I shan't give the game away here but it gives us an opportunity to get Criminology students to think about crime and society in a different way.

Teaching students to survive a zombie apocalypse with psychology

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Teaching students to survive a zombie apocalypse with psychology shutterstock John A Parkinson , Bangor University and Rebecca Sharp , Bangor University Playing games is ubiquitous across all cultures and time periods – mainly because most people like playing games. Games involve rules, points, systems, as well as a theme or storyline and can be massively fun and engaging. And there is an increasing body of research that shows “gamification” – where other activities are designed to be like a game – can be successful in encouraging positive changes in behaviour. Gamification has previously been used to teach skills to nurses , as well as in wider health settings – such as with the use of the app Zombies, Run! . Broadly speaking, games work effectively because they can make the world more fun to work in. They can also help to achieve “optimal functioning” – which basically means doing the best you can do. This can be seen in Ja...

Why augmented reality is triggering cultural conflict and religious controversy

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Why augmented reality is triggering cultural conflict and religious controversy nednapa/Shutterstock.com Robert Seddon , Durham University A Russian man was recently given a three-and-a-half year suspended sentence for inciting religious hatred. His crime? Playing the popular augmented reality (AR) game Pokémon Go on his smartphone in a church. Sacred spaces and games have long had an uneasy relationship. In 2002, a setting resembling Amritsar’s Golden Temple appeared in the violent video game Hitman 2. Controversy ensued . But more than digitally recreating sacred places, we now have games that physically encroach on those spaces, incorporating them into location-based AR systems. Inside Gujarati temples where eggs are forbidden, were found some of Pokémon Go’s “virtual eggs”. Controversy ensued, again . AR is a simple idea with endlessly complicated implications – look around using special glasses or a smartphone camera, add soft...